Questions and general discussion for all Two Hour Wargames products
al_infierno wrote:Thanks! I'll do a part 2 if I get inspired enough again haha. As frustrating as it can be using a player character with the Coward trait, it makes for some hilarious story opportunities when things go south.
@Ed, agreed and I especially love the chaos and element of randomness to the Draw system. It allows for some very pleasingly nuanced results, and adds a deadly edge to confrontations compared to a typical brawl. Excellent work on this ruleset overall!
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