Atomic Floozy wrote:You could just choose whichever you want, or if you want randomness, you could roll a d6. The last Zuhh-Zuhh generator table I saw that had actual options for the Muggie Zuhh-Zuhh was in 5150 New Beginnings where 2d6 were used. Five out of the 11 possibilities on 2d6 resulted in Muggie Zuhh-Zuhhs, so you could roll 1d6 & read the result like a success die - (1-3) it's a Muggie Zuhh-Zuhh & (4-6) it's a regular Zuhh-Zuhh.
AF, please excuse a noobie to THW for contradicting a mainstay like yourself, but your probabilities aren't quite right. There are 36 possible results for a roll of 2D6, and the number of occurrences of any one total varies from 1 (for a total score of either 2 or 12) to 6 (for a total score of 7). I don't have a copy of 5150 NB, so I don't know what the rolls which yield a Muggie were. But if 5 different totals give a Muggie, then the number of results could vary from 9 out of 36 to (25% chance) to 24 out of 36 (67%). If the "Muggie roll" was 2 through 6 (or 8 through 12), then there would be 15 out of 36 results giving a Muggie, or 42%. That would fall between 2 out of 6 and 3 out of 6 on 1D6.
BTW, to get a probability of 50% on 2D6, you need to count rolls of 4 through 7, or 7 through 10. Either one gives 18 successful results out of 36.