This is a conversation I saw coming. I kind of agree with everyone really.
When I first started playing these games I was a bit overwhelmed with the crunchiness of some of the rules. Also, as I had no miniatures and am not interested in having a plastic mini's collection or 3D terrain It took some imagination to be able to play.
As time has passed I was really excited to see that I was being catered for. Simpler rules and less and less requirement for models and scenery.
I am now at the point where I realise I am invested quite heavily in these games as a hobby. Therefore I have bought quite a collection of sci fi and fantasy terrain maps from Paizo and I am upgrading my card counters to some high quality paper mini's that I am taking my time with and making them look as good as I can.
So now I find myself seeking that older style THW game that allows me to push my characters around my jazzy maps whilst also appreciating games Like Captain Nemo that don't take up much space.
It's all good really. I hope there is room for the crunchy rules and the simpler games in the future.
What I find really pushes the games forward for me are the generic encounters. The large number of them in Talomir Tales is truly great. These encounters are the modular building blocks by which I can create any adventure I want. I would really like to see more. They feel like the heart of the system to me...