Friendly NP soldiers

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Friendly NP soldiers

Postby Pol » Fri Jun 01, 2018 4:50 pm

Hi Ed,

I've played many Nuts! games and i still have a question on mind: "grunts are controlled by game mechanics"

Ok, I've splitted my squad in three groups (sgt+rifles, corporal(me) +rifles) and SMG+loader. I decide what my team do (I'm in charge), but i'm also deciding what the other teams do. Is that ok? I'm deciding if the others attack or if they go back to retrieve a wounded mate?

Thanks Ed!
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Re: Friendly NP soldiers

Postby EasyEight » Fri Jun 01, 2018 4:59 pm

Hi, if you have the NUTS Compendium, there are rules called "Non-Player Friendly Forces" (p.79) that lets the system run the rest of the squad or platoon, while you just run your unit. Here's an example of how it can play out:

Example – My Star is starting its career a Corporal in charge of a Section. That means a Sergeant is in charge of the Squad. Using this process I create a REP 4 Non-Player Leader. Later when on a Patrol Mission the Unit resolves an Enemy PEF. The REP 4 Non-Player Leader rolls 2d6 vs REP on the NP Patrol Reaction Table to see what the Squad does, and scores a 5, 6 for a Pass 0. Reading the results, the Non-Player Leader orders a fighting withdrawal off the table.


http://twohourwargames.com/nutscompendium.html

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Re: Friendly NP soldiers

Postby stryderg » Fri Jun 01, 2018 5:15 pm

Even in the older games, you put your grunts into situation and the mechanics determine what happens.
For example: You split your squad into 2 groups. You control 1 group (the leader represents you on the table) and you control the second group, too (that group got their instructions from the leader). But once an InSight test is made and the shooting starts, you don't control whether they shoot back, duck back or run away.
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Re: Friendly NP soldiers

Postby Pol » Fri Jun 01, 2018 9:59 pm

Thanks for your answers, I was toying with the idea of creating a new table for allied groups out of star's chain of command, for example:

2 pass: they do what you need (example: covering fire, retrieve a partner, etc...)
1 pass: they act individually following their scenario given orders
0 pass: they do exactly the opposite you need them to do

I think it can be fun, and increase your rpg feeling.

Any ideas? :)
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Re: Friendly NP soldiers

Postby stryderg » Sat Jun 02, 2018 12:43 am

Same idea, but based on the mission:

Attack Mission:
Pass 2: move forward or active fire
Pass 1: move to cover, try not to trigger an InSight test
Pass 0: Roll again for each trooper. If pass 0 again, stay in place

Defend Mission:
Pass 2: Stay in cover or move to cover
Pass 1: move to the rear
Pass 0: Roll again for each trooper. If pass 0 again, stay in place

Patrol Mission:
Pass 2: Move towards nearest PEF (or mission objective)
Pass 1: Stay in place
Pass 0: Roll again for each trooper. If pass 0 again, stay in place

For all of them, passing 0 will probably cause the squad to split, they got confused orders.
Diplomacy is the weapon of the civilized warrior.
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Re: Friendly NP soldiers

Postby THW » Sat Jun 02, 2018 4:58 am

That's the nice thing about the pass 2d6 system, room for variation. Let us know what you come up with.
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Re: Friendly NP soldiers

Postby Pol » Sat Jun 02, 2018 10:33 am

I've applied this today playing the second mission of Italy after Normandy. It's been specially useful to decide the pilot's actions: Fast move to meet my squad, stay at place hiding in a bush or walk confused to enemy positions.

I think it works!
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Re: Friendly NP soldiers

Postby THW » Sun Jun 03, 2018 6:00 pm

Another way is use the Challenge Rules.
1 - This is what I want them to do.
2 - This is what happens if they fail.

Best rule out there that's rarely used. :(
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Re: Friendly NP soldiers

Postby shon maxx » Sun Jun 03, 2018 8:52 pm

Makes sense since giving your troops orders is essentially a People Challenge.
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Re: Friendly NP soldiers

Postby J Gregory » Mon Jun 04, 2018 12:31 am

THW wrote:Another way is use the Challenge Rules.
1 - This is what I want them to do.
2 - This is what happens if they fail.

Best rule out there that's rarely used. :(


Yep. This is Rule Zero for me.
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