Questions and general discussion for all Two Hour Wargames products
shon maxx wrote:Glad you like the game.
1. That's referring to if you're trying to escape the scene but you roll Doulbles. If that occurs, you stay where you are. Remember, Insanity doesn't just mess with your dice rolls; it also alters your perceptions. And just as you begin a sigh of relief, the shadow of what threatens you envelopes your own.
2. Page 38: After resolving the last PEF in a building, etc., roll 1d6/2 + the DL. If you roll 7 or higher, the place is haunted and you must now resolve the PEFs in parenthesis. Just a little extra fun at the players' expense;)
3. I'm not sure how it would affect the pacing, but I didn't use Interactions for another reason. The individual interactions work great in LOA and BLBA because you spend a lot of time speaking with others. However, in LR, at least half of those you'll encounter want to either munch on your bones, drive you lut of your mind, or slice your soul to ribbons to play like a violin.
Hope those help. Let me know if you have any more questions.
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