I thought I'd post some thoughts on this thread about some Star Trek stats. I intend to migrate over to Star Wars, but Trek seemed a bit easier. Honestly, there's probably not a lot to add/change/modify for either genre, but I like to tinker with rules from time to time. I don't really know a lot of in depth stuff about Star Trek, so I'm going from what I've seen on Tv, movies, and other games...if I offend die hard Trek fans, apologies!
The short of it is this:
1) I'd like to add 2 firing "arcs" fore and aft both for guns(phasers/disruptors..etc..) and missiles(photon torpedoes/quantum torps..etc...)
2) I think* that Shields should be able to protect against Torpedoes. I was considering replacing the AA defense table with a Shield vs Missile table. Roll 1d6 vs the Shield value of the Ship, subtracting the number of missiles being fired from the Shield value after the first roll. So a ship with 5 Shields and being fired on by 3 missiles, the first missile would roll against the full strength value of 5, the second would roll against 4, and so on...after trying it, this might be a moot point. Also, the Captain will still have the option to evade or use Shields.
3) I might drop AA in favor of beefing up guns/shields/missiles, I need to read up more on how this will impact any fighter combat though...although I'm not sure how big a role fighters play in the Star Trek universe.
Anyway, those are just my initial thoughts, and really, they're not needed, the rules are great as is! I'm just in an experimental mood!
*-refer to previous statement about Star Trek knowledge or lack thereof