AOE Area of Effect Weapons?

5150 Star Army, Star Navy, Fighter Command, New Beginnings and even CR3 if you're playing it as a Sci-Fi set.

AOE Area of Effect Weapons?

Postby TriOpticon » Thu Jan 10, 2019 12:48 am

Is there a ruleset with AOE weapons? I have Star Army (and 2nd tour), Battalion Commander, No Quarter, and Platoon Leader but none of those have those sort of weapons. I was looking at making some Mechs with them but I think they would apply to any sort of weapon/troop.

Or, has anyone added them and has some stats?

Thanks!
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Re: AOE Area of Effect Weapons?

Postby THW » Thu Jan 10, 2019 1:49 am

Like artillery and mortars? Blast circles?
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Re: AOE Area of Effect Weapons?

Postby TriOpticon » Thu Jan 10, 2019 2:01 am

Yes and now that you mention it, I did not think of looking at Fire Support in BC...

Just to mention my specific case, I have a mech with a rocket launcher and wanted to use like an anti-personnel weapon. Nothing devastating like the artillery but covers an inch or 2 (I was doing 10mm scale) with scatter rules if misses..

Thanks.
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Re: AOE Area of Effect Weapons?

Postby THW » Sat Jan 12, 2019 1:22 am

Got it. The basic rule used was 5" for 25mm scale so for 10mm maybe 3".
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Re: AOE Area of Effect Weapons?

Postby BaldingNinja » Sat Jan 12, 2019 4:42 pm

Chain Reaction 2015 has "grenade" rules. Just get the free download and use those. They also are used for rocket launchers. You can adjust the blast circle like Ed was saying.
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Re: AOE Area of Effect Weapons?

Postby TriOpticon » Sun Jan 13, 2019 9:05 pm

Thanks, THW and BaldingNinja!
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