Gene Stalkers in 5150?

5150 Star Army, Star Navy, Fighter Command, New Beginnings and even CR3 if you're playing it as a Sci-Fi set.

Gene Stalkers in 5150?

Postby sinistercats » Sat Dec 29, 2018 10:11 pm

I'm certain someone has done this so I thought I'd ask. I'm looking to do some stuff with my Gene Stalkers Kult models from <ahem> another company. I've got most of the 5150 rules past and present. Any thoughts on which would make sense?

Thanks!
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Re: Gene Stalkers in 5150?

Postby Buffrockjaw » Sat Dec 29, 2018 11:04 pm

sinistercats wrote:I'm certain someone has done this so I thought I'd ask. I'm looking to do some stuff with my Gene Stalkers Kult models from <ahem> another company. I've got most of the 5150 rules past and present. Any thoughts on which would make sense?

Thanks!


I've actually given that very thing some serious thought. I think Star Army 2nd Tour would do that nicely. The PEFs and the In Sight Test would handle the Gene Stalkers. The Tribulators that are clearing the Space Hunk could be wearing exo-armor.
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Re: Gene Stalkers in 5150?

Postby EasyEight » Sun Dec 30, 2018 5:39 am

Star Marine would be my choice, I use my Hormagaunts as Xenos or Bugs.
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Re: Gene Stalkers in 5150?

Postby Maj. Diz Aster » Sun Dec 30, 2018 5:25 pm

EasyEight wrote:Star Marine would be my choice, I use my Hormagaunts as Xenos or Bugs.


Another vote for Star Marine. It's perfect for recreating the feel of that other company's "Space Derelict" :mrgreen:
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Re: Gene Stalkers in 5150?

Postby sinistercats » Sun Dec 30, 2018 6:44 pm

Well and to be clear I wasn't just focusing on Space Derelict. Murder-Team is basically platoon sized combat with advanced weapons. I'm more wondering about who to use as stats for the pure Gene Stalkers. I figure I can just used basic rebel stats for the rest of the Kult.
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