Questions and general discussion for all Two Hour Wargames products
Reading through Star Marine, I have stumbled upon something that confuses me, namely escort missions. Or rather, the question of how many civilians are to be escorted in the mission as I can't find any advice on how many there should be. And in the same vein, I am wondering about the food supplies - are they trucks and if so, how many? ]You can pick as many as you want. It does specify one Diplomat. I would just use the Contact or Interaction Table found in the book - 1/2d6 Civilians. As for how many supplies and how you are getting them there that's free to decide. You could have your guys pack them in, bring a truck, your call. These are guideline Mission not specific scenarios with details. As Mehman suggests, use what you have as we don't like to dictate to you how many Civilians or vehicles you must have to play.y.
I take it that the civilians/supplies can also be targeted by enemy attacks (including things like the sniper), so I am wondering about the objective of escort missions - just having your team survive does sound a bit insufficient for me for succeeding in escorting a diplomat; shouldn't that be delivering the diplomat alive, escorting at least one civilian to safety (for those without civilians), escorting at least one truck (or whatever) to safety in the supplies run? That's the objective. If you are escorting someone and they die you failed. Technically you could say you survived as the objective, and we could have spelled it out in the objective section.
EDIT: And when/how can a character get better weapons? My squad only has one Auto-5 and most have only Auto-2, including the star, so I am wondering if there is a way to get an Auto-3 or better in between missions or something. You can't. You're a Marine and it's government issued. if you want your own weapon types you'd have to be a mercenary. You already have Exo armor. Hoep this helps.
FYI - Basic rule books like Star Marine, Star Navy, Nuts are NOT scenario books. They give you the guidelines and frameworks for missions. Supplements like Stalingrad Heroes all or 5150 First Contact give you specific Missions. Hope this makes sense.
Thank you for the answers. Survival is actually spelled out as the mission objective for escort missions - that is why I asked (^_^;;
As for weapons, I suppose if the squad leader gets killed and I get promoted, I might get a chance (1) to also get their gun.
There is one aspect I consider tweaking, though. Namely the lack of increasing Rep d6. As the rules are, you start out at the height of your skill and only can lose skill, not increase in it. While I can see the challenge idea, I don't like the thought that a green private is at least as skilled if not better than anyone with a few fights in their belt. And if I were to combine it with Urban Renewal, someone spending time as a civilian will be better skilled in than someone who spent that same time actually engaged in combat and on missions. I will have to figure out, how to balance that, though.
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