5150 Star Marine Bat Rep - The Trouble with Mushrooms

5150 Star Army, Star Navy, Fighter Command, New Beginnings and even CR3 if you're playing it as a Sci-Fi set.

5150 Star Marine Bat Rep - The Trouble with Mushrooms

Postby THW » Wed Sep 28, 2016 11:57 pm

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Re: 5150 Star Marine Bat Rep - The Trouble with Mushrooms

Postby BLACKSTAR » Thu Sep 29, 2016 12:22 am

That night, following the return of the MarDet to their ship, the galley served up a sumptuous steak and mushroom celebratory meal.... :lol: :twisted: :lol: :twisted: :lol:
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Re: 5150 Star Marine Bat Rep - The Trouble with Mushrooms

Postby Brian » Mon Aug 07, 2017 5:57 pm

Sorry for bringing up an old thread, but did you use the SA:2nd tour ground combat rules for this batrep? If so, did you just use the standard Star Army weapons tables..etc..for the Marines?

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Re: 5150 Star Marine Bat Rep - The Trouble with Mushrooms

Postby THW » Mon Aug 07, 2017 7:32 pm

Yep used Star Army but with this organization for the Marines.

GAEA PRIME: STAR MARINES
# REP # ARMOR # WEAPON
1 5 (1) 1 Exo-Armor 1 Auto – 5 (2)
2 5 2 Exo-Armor 2 Auto – 5
3 5 3 Exo-Armor 3 Auto – 2
4 4 4 Exo-Armor 4 Auto – 2
5 4 5 Exo-Armor 5 Auto – 2
6 3 (3) 6 Exo-Armor 6 Auto – 2
(1) Maximum of 4 Rep 5 per Squad. (2) Maximum of 2 per Squad. (3) When a “6” is rolled roll 1d6. If a 1, 2, or 3 is rolled the Marine is a Zhuh-Zhuh (1 – 5) or Xeog (6). Re-roll for Rep.
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Re: 5150 Star Marine Bat Rep - The Trouble with Mushrooms

Postby Brian » Tue Aug 08, 2017 1:59 pm

Cool...I thought that! Thanks!


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