Questions and general discussion for all Two Hour Wargames products
eternaldream wrote:Cool, thanks for that. I've seen those things on a website, but not compiled into a pdf. Very helpful. However he uses a lot of terms in there I can't find in the rulebook. Specifically attributes a model may have, like "Cold as Ice" which means the model is never outgunned, and things like that. Is there some other supplement to the Star Army rules I'm missing.
Mahon the painter wrote:I have just finished a comparing of 40K and 5150 by replaying the same scenario in these two rulesets. Imperial Guard platoon trying to capture crossroads held by Space Marines. The game played with 40K was pretty bland and boring. Too static and 'artificial' for my taste. It ended with the IG surrounding the SM and forcing them to surrender (trying to fall back). On the other hand the game played with 5150 (with the 4Dkay mod) was vicious, dynamic, full of exchanges of fire, troopers hitting the ground to avoid enemy fire, being forced to duck back into craters left after some initial bombardment (I used the same terrain for both games, with craters to imitate effects of bombardment of the crossroads). Troopers rejecting to leave cover under fire, and eventually 2 Imperial Guardsmen managing to leave the board, with their wounded comrade on their shoulders, while some 20 casualties and 3 POWs remained on the SM controlled board.
Totally different experience for me! And highly recommended…
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