Squad Builder

Anything from WWII through to Modern warfare. NUTS! and Supplements, Fire in Korea, FNG, CR3 and the like.

Re: Squad Builder

Postby sismis » Wed Mar 14, 2018 6:51 pm

Yep, just keep piling it up :D Actually I might fix so rep distribution could go above Rep 6, that could be handy..
sismis
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Re: Squad Builder

Postby MirabelleBenou » Mon Apr 02, 2018 8:54 am

Would be really nice to have something like this for other games, like Fringe Space, Star Marines, THDC, ...

Is it easily customisable ?

Thanks :)
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Re: Squad Builder

Postby sismis » Mon Apr 02, 2018 6:56 pm

MirabelleBenou wrote:Would be really nice to have something like this for other games, like Fringe Space, Star Marines, THDC, ...

Is it easily customisable ?

Thanks :)


Unfortunately no - there are lots of very different tables. Might there is a way to make a system as I go.. :?
sismis
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Re: Squad Builder

Postby sismis » Sat Apr 07, 2018 9:12 pm

OK, I have figured a way of customizing it. I made a template from which roster is generated, and is somewhat adjustable. Current version is here
https://jsfiddle.net/x4tdgo18/1/embedded/result/

Template is editable in editor. Unfortunately in present form is too expanded, it's more understandable when some settings are in one line (rep distribution, roles..). Anyway, here it is

Code: Select all
{
    name: "German Volks Grenadiers",
    key: "GermanVolksGrenadiers",
    diceGeneration: "1d6+5",
    repDistribution: [3,3,3,4,4,5],
    manCountMin: 1,
    manCountMax: 10,
    sections: 3,
    loadAttributes: true,
    loadNames: "GE",
    rolesHeading: ["#", "Role", "REP", "Name"],
    rolesHeadingCustom: ["Weapon", "Items"],
    rolesTemplate: [
      { paperStrength: 1, name: "NCO", custom: {"Weapon": "SMG/SG44", "Items": ""}},
      { paperStrength: 1, name: "Jr. NCO", custom: {"Weapon": "SMG/SG44", "Items": ""}},
      { paperStrength: 2, name: "LMG", custom: {"Weapon" : "LMG"}},
      { paperStrength: 1, name: "Grenade Launcher", custom: {"Weapon" : "Grenade Launcher"}},
      { paperStrength: 5, name: "Riflemen", custom: {"Weapon" : "SG44"}}
    ],
  }


All numbers are changeable.
Dice generation supported formats are 1dx+y or y, for example: 1d6 + 7, 1d6+7, 2d6+1, 1d3+6, 1d6, 1d6-2, 2d6, 4
Roles template: roles will be filled from top to bottom (paper strength vs actual strength), respecting unit's maxCountMax value. If you want all roles filled, place "" as dice generation, or high number (999 or so).
Old names are available, GE UK RU US.
Roles Heading: must be present, rename at will.
RolesHeadingCustom: add entry for each custom role field. Custom fields are just added to the table for data needed, Star Army is good example.

Feel free to play around ;)
sismis
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Re: Squad Builder

Postby MirabelleBenou » Sun Apr 08, 2018 9:23 am

Thanks ! I'll check later !
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