Bullit and the Seven Ups

ATZ, horror and Post Apoc

Bullit and the Seven Ups

Postby watti3460 » Mon Mar 26, 2018 4:55 pm

Does anyone have any ideas on how to recreate car chases like Bullit and the Seven Ups. Unlike dogfights the leader usually remains in the lead and attempts to shake the follower while dodging obstacles like other cars, trucks, road work, and at least one jump, maybe more.

I guess the quick and dirty would be to just string together a bunch of challenges.
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Re: Bullit and the Seven Ups

Postby THW » Mon Mar 26, 2018 9:04 pm

Machinas would work.
Challenges would work to, especially if you use the easy and difficult options.
Plus limit the cars to one Challenge per turn.
Maybe roll 1d6 and if a 1, 2, or 3 comes up they can try to bash, pass, or shoot at a car.
4 = Easy road hazard challenge.
5 = Road hazard challenge,
6 = Difficult road hazard challenge,
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Re: Bullit and the Seven Ups

Postby EasyEight » Mon Mar 26, 2018 9:37 pm

THW wrote:Machinas would work.
Challenges would work to, especially if you use the easy and difficult options.
Plus limit the cars to one Challenge per turn.
Maybe roll 1d6 and if a 1, 2, or 3 comes up they can try to bash, pass, or shoot at a car.
4 = Easy road hazard challenge.
5 = Road hazard challenge,
6 = Difficult road hazard challenge,


The OoP Motor City BC rules included lots of vehicle movement and combat stuff, and stunt moves were treated as a Challenge:

YEEHAH! - STUNTS & TRICKS
Vehicles may try and jump obstacles, vault across chasms and balance on two wheels to clear narrow ravines. If the Driver of a vehicle wishes to try such a stunt, they declare a Challenge Test per rules on p.22. Any such stunt is typically Highly Difficult (-1 Rep) or Extremely Difficult (-2 Rep).

Example: Chased by a pack of ravenous Velociraptors, the Cadillac wishes to escape by vaulting the car across a ravine. The Driver is Rep 5, but the jump will be Highly Difficult with a -1 Rep. If the player fail the roll, the car will crash and be disabled and the crew forced to take Recover from Knock Down tests
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