Questions and general discussion for all Two Hour Wargames products
Hazard66 wrote:I'm looking for a set of rules to run a modern day Zombie participation game.
The players will be non-wargamers.
What size table is ATZ normally played on?
Is it suitable for multi-player participation games?
Hazard66 wrote:this is great stuff everyone, thanks for posting it.
On a 4x4 board with say 8 survivors and 4 gangers in a car in an urban setting, how many zombies would you expect to need?
How many in a suburban setting?
Hazard66 wrote:As I now have my 4x4 table setup, 14 survivors for people to pick from and 72 zombies ready to chow down I have started to go through the mechanics of the game using the Q&E rules.Here goes. First up, be sure to use non-player survivors, with guns. Meeting them will cause lots of noise, that's lot's of zombies. ALL zeds move together at the same time and all melees take place at the same time so it's easy for them to pile on during melee.
I may be doing something wrong but it seems almost impossible for a zombie to do anything to a survivor.
I believe all of this is on the free download but if something shouldn't be please delete or amend...
A charging zed is on Rep 4 so rolling 4 dice needing 4's. An average (Rep 4) survivor wielding an improvised weapon (a rifle) has 4 dice is also needing 4's but gets one auto hit as well. The zed rolls 3d6 for Rep plus 1d6 more for each additional zed. Melee is not fought individually. When rolling in melee you're looking for successes a score of 1, 2, or 3. Not Rep. It seems you're setting up a one on one fight with the zeds. Almost never happens in a real game.
These fights also do not seem to generate noise so no chance of more zeds and no others nearby turn to face the survivor.
In 20 melees the zed lost 14, drew 4 and won 2 by 1 success.
Even with multiple zeds attacking the same target it seems that each attack is done one at a time so there doesn't seem to be an accumulative zed benefit. Nope, all melees are resolved together so 1 survivor Rep 4 rolls 4d6 + 1d6 for an improvised weapon. 5d6 total. 3 zeds roll 3d6 + 2d6, one for each additional zed so 5D6. Looking for 1, 2, and 3s regardless of Rep involved.
Have I missed something or is this correct?
Users browsing this forum: No registered users and 1 guest