Thanks for the reply.
As I said, I like the idea of using modern times with the game. After all, horror is more effective if it is close to home ...
BTW, there was one thing that kind of annoyed me. You used an investigative reporter in your examples, but forgot to suggest what profession to use. I am now using a female investigative reporter and opted for the civilian, although it does put her at a big disadvantage with the coward attribute (^_^;; ... or maybe it is an advantage, giving that fleeing might be a good idea in Lovecraft's stories
Tekawiz wrote:On the blog, a rule named It's Quiet, too Quiet or some such is mentioned, but it seems to be missing from the final rules.
I'm curious to know after the "It's Too Quiet" rule is triggered, how many levels the DL would go up and for how long? I'd like to try it in my current story.
Here you go; in this case the DL can drop below 3. I think I got a little overzealous when I first wrote the rules, trying to give the option to recreate every scene from Lovecraft's stories. Ed trimmed a lot of it down, pointing out that I made some parts of the rules a little too complicated.
IT’S QUIET, TOO QUIET!
While unlikely, it is possible for the Darkness Level to drop to 1. Don’t drop your guard yet, though; this is only the calm before the killer storm. This rule is called, ‘It’s quiet, too quiet,’ and is used to keep the game from becoming boring if the DL drops too low.
Here’s how it works:
• If the DL drops to 1, players are allowed to play out the rest of the scene at that level.
• However, at the beginning of the very next turn, raises the DL by 1d6.
• This occurs every time the DL drops to 1, even if it does so several times in an encounter or scene.Example - The DL drops to 1 as I enter Downtown. I play out the scene as normally and prepare for the next one. Usually this means I would roll on the Rising Darkness table. Instead, 'It's Quiet, too Quiet' kicks in. rolling 1d6, I get a 4, and the DL goes up to 5. I play out the next scene in the Graveyard and fight off some Ghouls. At the end of this scene, I roll on the Rising Darkness table and Pass 2d6. The DL is now a 7.