Lovecrafts Revenge. A couple of questions...

ATZ, ATH, or anything else you're using in a Horror or Post Apocalyptic setting

Re: Lovecrafts Revenge. A couple of questions...

Postby Crinklechips » Sun Jan 15, 2017 11:45 am

Certainly from me though I'm skint until April :roll:

shon maxx wrote:So would there be any interest in a collection of opening scenes with all the starting parameters already decided, kind of like adventure hooks?
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 148
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: Lovecrafts Revenge. A couple of questions...

Postby shon maxx » Sun Jan 15, 2017 4:05 pm

This would just be something I'd be posting on the boards for fun, either a collection of opening scenes or one at a time. After I finish Deadly Dreams, I'll put something together if there's enough interest.
shon maxx
Rep 6
Rep 6
 
Posts: 910
Joined: Sun Sep 01, 2013 11:12 pm

Re: Lovecrafts Revenge. A couple of questions...

Postby roughneck2 » Mon Jan 16, 2017 4:49 am

Hi Shon

Count me in. Definitely interested in a collection of opening scenes.

regards
Roger
roughneck2
Rep 3
Rep 3
 
Posts: 10
Joined: Fri Dec 09, 2016 1:39 am

Re: Lovecrafts Revenge. A couple of questions...

Postby Tekawiz » Mon Jan 16, 2017 9:53 pm

I like the idea of the Opening Scenes. It seems like it would take the game in another direction that I would not have thought of.
Tekawiz
Rep 4
Rep 4
 
Posts: 214
Joined: Sun Sep 01, 2013 11:02 pm
Location: Heart of Silicon Valley, CA

Re: Lovecrafts Revenge. A couple of questions...

Postby Crinklechips » Mon Jan 16, 2017 10:03 pm

Free content is very cool. Thanks in advance (assuming there's enough interest).
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 148
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: Lovecrafts Revenge. A couple of questions...

Postby shon maxx » Tue Jan 17, 2017 8:53 pm

I should be done with Deadly Dreams in a couple of weeks. Once I send that off, I'll work on the scenes. Also got one or two more other surprises i'll add as well.
shon maxx
Rep 6
Rep 6
 
Posts: 910
Joined: Sun Sep 01, 2013 11:12 pm

Re: Lovecrafts Revenge. A couple of questions...

Postby Crinklechips » Tue Jan 17, 2017 11:00 pm

Great!

Has anyone played a new game called 'Mythos Tales'? Its a Cthulhu mythos investigation game. I got it for Christmas and I really like it.

https://boardgamegeek.com/boardgame/126100/mythos-tales
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 148
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: Lovecrafts Revenge. A couple of questions...

Postby BLACKSTAR » Sat Jan 21, 2017 6:14 pm

Here's something coming out later this year, that will definitely be useful with Lovecraft's Revenge :twisted: :twisted: :twisted:

https://www.youtube.com/watch?v=x1vlxd8dnW4&feature=em-subs_digest
BLACKSTAR
Two Hour Warmonger

my blog-

THE BLACKSTAR CHRONICLES
User avatar
BLACKSTAR
Rep 4
Rep 4
 
Posts: 254
Joined: Sun Mar 27, 2016 6:37 pm
Location: Universal City, TX

Re: Lovecrafts Revenge. A couple of questions...

Postby shon maxx » Sat Jan 21, 2017 10:43 pm

Thanks! Those are cool.
shon maxx
Rep 6
Rep 6
 
Posts: 910
Joined: Sun Sep 01, 2013 11:12 pm

Re: Lovecrafts Revenge. A couple of questions...

Postby Deathworks » Sun Mar 05, 2017 9:27 am

Hello!

There are a few things that struck me about the game:

First of all, in one response here on the forums, the date is set as the 1920s. However, in the introduction story, the couple trying to flee make sure to have their cell phones on them ... sounds a bit more modern to me (^_^;; Personally, I think it should work just fine with a modern setting, the rules are flexible enough.

Secondly, I am confused about the darkness level rules on page 30. At first, the example describes that the darkness level rises during a scene based on a trigger event. Then, we get the rising darkness table, which seems more like a table for a one-time rise between scenes. The way the table is written, DL rises by up to 2 once between scenes. Otherwise passing 1 would be worse than passing 2...

On the blog, a rule named It's Quiet, too Quiet or some such is mentioned, but it seems to be missing from the final rules.

BTW, I really like the PEF and combat rules for Lovecraft's Revenge, as you do not really need a battle board/table at all: After all, PEFs are all encountered one after the other (so no maneuvering on the table to see whether you encounter a PEF or not), and combat also only has ranged distance and melee, which is even simpler than some things I have seen in RPGs that do not require miniatures/a table to be played.

Although I am not really sure about a Lovecraftian campaign. It is not really his style, you know (^_^;; However, if there was a more generic ghost/monster variant, I see some potential there.

All in all, good job, and I am looking forward to the dreams supplement.

Yours,
Deathworks
User avatar
Deathworks
Rep 4
Rep 4
 
Posts: 62
Joined: Sat Jul 25, 2015 5:56 am

PreviousNext

Return to Horror / Post Apoc

Who is online

Users browsing this forum: No registered users and 2 guests