Wardog1207 wrote:My star is looking to recruit an engineer as a crewmember aboard his spaceship. An Engineer is a Joe #4.
If I am following the rules correctly, my star would have to consult the Where Are They table, go to the correct area for the day part, and make contact on the PEF Resolution table.
Then resolve the contact as a Joe #4 (one chance in 11), then resolve the Joe #4 as an Engineer (1 chance in 6), and then score at least one or two more than the opponent to generate a pleasant response at which point I could recruit him. If I miss one die roll anywhere along the way, I'm back to square one.
Is this the correct procedure? Seems like it could take months or even years for my star to recruit a crew. Am I overlooking something?
That's the procedure on page 23 under Recruiting Your Band. You can meet multiple NPCs through the PEF resolution, and each NPC you meet can be accompanied by people from other circles and professions. Those extra NPCs can be resolved individually to increase your chance of hitting your target. However, you'll also have PEFs that resolve as nothing or as 1 NPC. So you're probably correct in this method being a long-shot.
If you role play this situation, you have several other options:
Bachelor #1: You could set up a Job Offer encounter flipping the roles where you're the employer meeting the employee at an agreed location.
Bachelor #2: Suppose you meet an NPC in another situation (doesn't matter what profession) and get a positive result. Do another opposed challenge with that same NPC (don't forget your positive response bonus, if applicable) where you're expressing to the NPC that you're looking for an engineer and wonder if they know anybody that might fit the bill. It's up to you as to whether that leads you to the target or whether you want to proceed to Bachelor #1.
Bachelor #3: You could do an unopposed challenge where you're placing an help wanted advert. If you succeed, roll 1/2 d6 to determine how many candidates respond. Set up a Chillin' encounter, resolve the PEFs as normal, and at the end you've met the candidate(s). If you want to add some extra spice, roll a d6 for each candidate. On a 1, the candidate is a no-show. Or, a favorable challenge result might be resolved with Bachelor #1.