NUTS to Star Army Conversion

Player aids from THW. Not rule changes, just alternatives.

NUTS to Star Army Conversion

Postby THW » Mon Aug 11, 2014 3:46 pm

NutstoStarArmy06032014.pdf
(593.12 KiB) Downloaded 235 times


Bring NUTS mechanics into Star Army.
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Re: NUTS to Star Army Covnersion

Postby Brian » Mon Aug 11, 2014 3:49 pm

:lol: I was kicking myself for not seeing this earlier, then I saw the date! DOH!

Thanks! Downloading now!
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Re: NUTS to Star Army Conversion

Postby shon maxx » Mon Aug 11, 2014 7:50 pm

Nice! I'm going to try these with my Star Wars miniatures. Thanks Ed!
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Re: NUTS to Star Army Conversion

Postby KW91 » Mon Aug 11, 2014 11:00 pm

So, is this essentially "updating" SA to the CR3.1 mechanics? If so, great. If not, I'm confused...
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Re: NUTS to Star Army Conversion

Postby THW » Mon Aug 11, 2014 11:05 pm

KW91 wrote:So, is this essentially "updating" SA to the CR3.1 mechanics? If so, great. If not, I'm confused...


It's an option to use the streamlined Reaction Tests.
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Re: NUTS to Star Army Conversion

Postby KW91 » Mon Aug 11, 2014 11:32 pm

THW wrote:
KW91 wrote:So, is this essentially "updating" SA to the CR3.1 mechanics? If so, great. If not, I'm confused...


It's an option to use the streamlined Reaction Tests.


Cool. That's what I was looking for. Thanks, Ed!
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Re: NUTS to Star Army Conversion

Postby r_nakamura » Wed Aug 27, 2014 2:09 pm

I put a short batrep using the conversion rules in a patrol mission:

http://fantalonia.blogspot.com.br/2014/ ... ebels.html
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Re: NUTS to Star Army Conversion

Postby THW » Wed Aug 27, 2014 3:35 pm

r_nakamura wrote:I put a short batrep using the conversion rules in a patrol mission:

http://fantalonia.blogspot.com.br/2014/ ... ebels.html


Excellent and it does put a new spin on tactics, as you mentioned.
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