Warrior Heroes New Dawn QRS v3

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Re: Warrior Heroes New Dawn QRS v3

Postby BOB » Mon Mar 13, 2017 7:14 pm

Me too!

It might be nice to cut down on dice rolling by making it an auto pass 1 on a Fast Move...

But...the notion that a mounted group can get split up by rolling to Fast Move when retiring also has merit.
BOB
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Re: Warrior Heroes New Dawn QRS v3

Postby BOB » Tue Mar 14, 2017 2:55 pm

Oh one more thing.

The game is deliberately weighted towards melee over missile combat. That is why target Rep is the basis of missile damage.

You could easily use the missile damage table from Swordplay to give missiles more punch.

Alternately once could use both systems. Rep based when firing at Stars and Big Bads and missile weapon based when firing at grunts.
BOB
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