2D6 Shotgun?

Answers to questions on other rules.

2D6 Shotgun?

Postby Crinklechips » Sat Oct 15, 2016 3:22 pm

I'm warming to the new 2D6 combat resolution system. We have 2D6 Sword & Sorcery and 2D6 Sci Fi. In terms of Pulp and Western games am I to just use the Sci Fi rules or do you think there should be any tweaks to better reflect the weapons of this time frame??
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 261
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: 2D6 Shotgun?

Postby THW » Sat Oct 15, 2016 4:01 pm

Crinklechips wrote:I'm warming to the new 2D6 combat resolution system. We have 2D6 Sword & Sorcery and 2D6 Sci Fi. In terms of Pulp and Western games am I to just use the Sci Fi rules or do you think there should be any tweaks to better reflect the weapons of this time frame??


That's totally up to you. The quick tweak would be counting a shotgun as a 3 TR. Yo ucan pull the TR right from Chain reaction and it will still work. The key is in the 2d6 shooting to hit. It's built for the CR TR as well.
User avatar
THW
Rep 8 - *THE* Ed
Rep 8 - *THE* Ed
 
Posts: 4583
Joined: Fri Aug 02, 2013 2:08 am
Location: New Braunfels TX

Re: 2D6 Shotgun?

Postby Crinklechips » Sat Oct 15, 2016 4:11 pm

THW wrote:
Crinklechips wrote:I'm warming to the new 2D6 combat resolution system. We have 2D6 Sword & Sorcery and 2D6 Sci Fi. In terms of Pulp and Western games am I to just use the Sci Fi rules or do you think there should be any tweaks to better reflect the weapons of this time frame??


That's totally up to you. The quick tweak would be counting a shotgun as a 3 TR. Yo ucan pull the TR right from Chain reaction and it will still work. The key is in the 2d6 shooting to hit. It's built for the CR TR as well.


Thanks Ed. I don't have Chain Reaction. I'll grab it and take a look.
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 261
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: 2D6 Shotgun?

Postby THW » Sat Oct 15, 2016 5:55 pm

Lovecraft's revenge will be using this mechanic.
User avatar
THW
Rep 8 - *THE* Ed
Rep 8 - *THE* Ed
 
Posts: 4583
Joined: Fri Aug 02, 2013 2:08 am
Location: New Braunfels TX

Re: 2D6 Shotgun?

Postby Crinklechips » Sat Oct 15, 2016 7:20 pm

THW wrote:Lovecraft's revenge will be using this mechanic.


Well how about that. Sounds like that will tie everything up for me :D
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 261
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: 2D6 Shotgun?

Postby shon maxx » Sun Oct 16, 2016 6:25 pm

LR will also include rules for fire, grenades, and dynamite, in addition to shotgun rules.
shon maxx
Rep 6
Rep 6
 
Posts: 921
Joined: Sun Sep 01, 2013 11:12 pm

Re: 2D6 Shotgun?

Postby Crinklechips » Sun Oct 16, 2016 10:29 pm

Dagon vs Dynamite :lol:
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 261
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: 2D6 Shotgun?

Postby TXWargamer » Mon Oct 17, 2016 2:34 am

Crinklechips wrote:Dagon vs Dynamite :lol:



Yes!!!!
TXWargamer
Rep 6 - Trusted Member
Rep 6 - Trusted Member
 
Posts: 712
Joined: Thu Aug 29, 2013 9:56 pm

Re: 2D6 Shotgun?

Postby shon maxx » Mon Oct 17, 2016 8:57 am

Had to give you at least a fighting chance (or at least the illusion of one)!
shon maxx
Rep 6
Rep 6
 
Posts: 921
Joined: Sun Sep 01, 2013 11:12 pm

Re: 2D6 Shotgun?

Postby Liyunga » Mon Nov 12, 2018 9:11 am

Lovecraft's revenge will be using this mechanic.
Liyunga
Rep 3
Rep 3
 
Posts: 1
Joined: Mon Nov 12, 2018 9:10 am

Next

Return to Everything Else

Who is online

Users browsing this forum: No registered users and 2 guests