Questions and general discussion for all Two Hour Wargames products
I just want to make sure about one thing in the rules:
Do pitting cars roll for random events as well or are pitting cars basically ignored until they exit the pit after the pack is reset? Personally, I got the impression that they do not roll for random events, but it is not explicitly stated in the rules as far as I can tell.
And while we are at it, how is the Formula 1 development going?
Ah, and looking over the PDF, I noticed that there are 4 turn and 4 straight cards while the rules say that there are 3 of each... I guess that leave me with one card reserve each, or should I use all 8 cards rather than the 6 mentioned in the rules?
Thank you for the reply.
There is another thing I am a bit confused about, pitting an yellow flags.
Basically, the laps under the yellow flag are skipped, so no action can be taken there. But the rules talk about not being allowed to pit during the yellow flag and you have the additional rules here for pitting under a yellow flag.
Will this mean that a car that picked pitting on a turn where later a wreck occurs does not get the benefits of pitting as the pits are closed?
Personally, I would assume that once the wreck has been handed down through the pack, the pack is reset and cars in the pit exit the pit. Then the yellow flag laps are rolled and I would allow drivers to choose to pit under the yellow flag, kind of off-screen as far as the game is concerned. This feels more reasonable to me, at least.
I have gone through nearly half a race 1 star against 3 NPDs.
I am kind of wondering if cars can immediately try to regain their position or not. I mean, the order is A B C D. B passes A, so the new order would be B A C D. I am wondering whether the next pass should be A against B trying to regain the position or C against A (if in position). I have stuck to C being next in line, though I am wondering about the dramatic potential of the situation.
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