Future Tales/Star Wars adventure AAR

All things Six Gun Sound, Colonial Adventures, Larger Than Life and much more.

Future Tales/Star Wars adventure AAR

Postby shon maxx » Tue Sep 19, 2017 11:53 am

With the power out thanks to Irma, I figured it'd be the perfect time to run a THW game. However, since I was too stressed to play a horror game, I decided on Future Tales instead, along with my Star Wars add-on. Bringing back a character I had created as the villain for the SW RPG years ago, I recreated him for some cathartic darkside fun.

http://shonsgamecorner.blogspot.com/2017/09/the-trials-of-nihilus-future-tales-and.html
shon maxx
Rep 6
Rep 6
 
Posts: 859
Joined: Sun Sep 01, 2013 11:12 pm

Re: Future Tales/Star Wars adventure AAR

Postby THW » Tue Sep 19, 2017 2:32 pm

Nicely done. Where are the Star Wars add ons again?
User avatar
THW
Rep 8 - *THE* Ed
Rep 8 - *THE* Ed
 
Posts: 4512
Joined: Fri Aug 02, 2013 2:08 am
Location: New Braunfels TX

Re: Future Tales/Star Wars adventure AAR

Postby wolfkarl » Tue Sep 19, 2017 3:51 pm

What a great adventure!
User avatar
wolfkarl
Rep 4
Rep 4
 
Posts: 36
Joined: Mon Sep 02, 2013 11:19 pm

Re: Future Tales/Star Wars adventure AAR

Postby shon maxx » Tue Sep 19, 2017 6:29 pm

THW wrote:Nicely done. Where are the Star Wars add ons again?


Here they are. I also updated them to include Force skills (which I was going to use for Witches in my HM and Salem games, but they seemed to work better in SW) and the option for more Force-using Big Bads.
Attachments
SW FT.pdf
(952.18 KiB) Downloaded 31 times
shon maxx
Rep 6
Rep 6
 
Posts: 859
Joined: Sun Sep 01, 2013 11:12 pm

Re: Future Tales/Star Wars adventure AAR

Postby Redmao » Tue Sep 19, 2017 7:08 pm

Fantastic adventure!
User avatar
Redmao
Rep 5
Rep 5
 
Posts: 447
Joined: Sun Sep 01, 2013 12:34 pm

Re: Future Tales/Star Wars adventure AAR

Postby THW » Wed Sep 20, 2017 6:29 pm

shon maxx wrote:
THW wrote:Nicely done. Where are the Star Wars add ons again?


Here they are. I also updated them to include Force skills (which I was going to use for Witches in my HM and Salem games, but they seemed to work better in SW) and the option for more Force-using Big Bads.


Thanks!
User avatar
THW
Rep 8 - *THE* Ed
Rep 8 - *THE* Ed
 
Posts: 4512
Joined: Fri Aug 02, 2013 2:08 am
Location: New Braunfels TX

Re: Future Tales/Star Wars adventure AAR

Postby Crinklechips » Thu Sep 21, 2017 7:15 pm

I'm not really into Star Wars but your add on to Future Tales is really good work. Its given me the itch for another pulp space lark!
User avatar
Crinklechips
Rep 4
Rep 4
 
Posts: 133
Joined: Sat Jan 09, 2016 3:25 pm
Location: Wiltshire, England.

Re: Future Tales/Star Wars adventure AAR

Postby shon maxx » Fri Sep 22, 2017 8:34 am

Thanks! The Force rules were originally expansions on the magic rules for High Moon (and my Salem game) so they can fit into most other genres.
shon maxx
Rep 6
Rep 6
 
Posts: 859
Joined: Sun Sep 01, 2013 11:12 pm


Return to Western, Colonial & Pulp

Who is online

Users browsing this forum: No registered users and 1 guest