Flashcove is my name on lots of boards and forums because Flashman would have to have a high number behind it.
I'm one of the old hands at TWH, starting before Guns & Girls (Chain Reaction). My true love is colonials, especially the NWF and Boxer Rebellion. But, due to the nature of my job, I play a lot of skirmish, so ATZ in all its incarnations, M & M, ATL, WH A&A, etc. I have everything except some of the sport rules, since I have no interest in sports at all.
Since Katrina changed the New Orleans world most of my gaming is solo, or the at 5 conventions we have semi-locally. I would rather GM than play, and rather paint miniatures than play. However, that doesn't mean that I don't play at conventions. Thru the years, I have found that every other rule system I've played at conventions has lots more boring spots than any THW product. THW keeps you involved, because you may always have to react, such as when the tank at the other end of the table decides to lay some HE on your MG. I did something similar in an early WWII game at Bayou Wars, wiping out a German MG team with my French MG team the opposing played didn't realize was a threat to him.
At times, I help proofread Ed's rules, so you can bemoan the proofreaders. It is amazing what 3 or 4 of us can miss.
I stared with The Sword and The Flame and Rogue Trader, but moved on from them once I found TWH.
Some of my local friends call me Ed's sock puppet, and you know what? I kinda like that! I've played many system. SAGA is nice and cute, DBA can be fun, but I prefer RRtK and Montjoie!
The only good zombie no longer moves.