Questions and general discussion for all Two Hour Wargames products
THW wrote:You could play CR with pen and paper.
Reduce the action to one section of the table at a time. So only those in section 8 would affect others in section 8.
Move section by section.
When you move into the section do In Sight, etc. normal. Count Duck bakc as flee to another section. Resolve all the action in the section before advancing the turn. So the fellow that ducks back out of the section does nothing until the the action in the section he left is resolved.
Just some quick thoughts.
Best wishes to the Mrs. and a speedy recovery.
josta59 wrote:Thanks! Her surgery's finished, and it went perfectly.
I had thought about something like that, but hadn't carried it that far. I suppose you could even do a "big battle" in a very similar way. But how do you bring in the strategy or decision making? Are there consequences for a poor strategy? I'm thinking on the level of one of those board wargames with the huge maps where placement and movement of forces are critical.
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