Druid’s Children – Death in the Woods

It's a broad topic, but it's essentially anything pre-gun era. Warrior Heroes, Red Sand Blue Sky, Rally Round the King for a start.

Druid’s Children – Death in the Woods

Postby EasyEight » Sat Nov 10, 2018 3:44 am

In the first encounter of my Druid's Children campaign Evrard discovered that the thieves appear to be children – and very hairy, according to one farmer. He needs to venture into the Deepwoods to find them – they could be orphaned children, children from a caravan of Wanders, or perhaps even the elusive Druid’s Children of the deepest places of the woods.

Encounter #2 – Wandering

The boughs of the Deepwood enfold you, reducing your world into a sun-dappled gloom of foliage. It’s easy to get lost in these ancient woodlands, easy to hide. Plenty of bandits have made their home here – and…other beings and creatures.

Evrard is accompanied by Giles– a Rep 5 Border Kingdoms Warrior, and Oxbow, a Rep 4 Warrior recruited to their group in the first encounter.

https://sbminisguy.wordpress.com/2018/1 ... the-woods/
God made wizards, and God made muggles, but Samuel Colt made them equal!
https://sbminisguy.wordpress.com/
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Re: Druid’s Children – Death in the Woods

Postby CthulhuKid » Mon Nov 12, 2018 6:53 pm

Yeowch. That was some mean dice there.
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Re: Druid’s Children – Death in the Woods

Postby EasyEight » Tue Nov 13, 2018 4:34 am

CthulhuKid wrote:Yeowch. That was some mean dice there.


I know, I was worried my Star would be wiped out by one Great Cat! Then those dang snarky elves...meh, I say, meh!!
God made wizards, and God made muggles, but Samuel Colt made them equal!
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Re: Druid’s Children – Death in the Woods

Postby General » Wed Nov 14, 2018 12:06 am

So do both the Talomir Tales and No Limits core rules use PEF's to present physical and mental challenges? Any other kind of challenges? Neat concept!
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