THW wrote: Crinklechips wrote:
shon maxx wrote:I look forward to hearing about this if someone works on it. The challenge is not just coming up with monsters, but also with creating encounter tables, Since you don’t have a game master telling you what you run into. Maybe encounter lists for each region of Talomir or by terrain (mountains, desert, water, etc.).
I agree with this comment. Yep, I'd love a bestiary with encounter tables.
The best way would be a Talomir Atlas listing all the creatures that can be found in different parts of the world...it's a big world too. 31 nations.
Hi Ed, sounds fun, let me know how I can help. What would suggest is that the Bestiary provide a range of possible critters and encounters for a set of generic environments plus general settings. Then let any specific country book add more details. So think of it like this:
1. The Bestiary part would describe possible Beasts, Monsters and different Folk you could encounter.
2. The Encounter list part would be split into general environments and general settings (or even make settings a book), and show what kind of things listed in the Bestiary you could encounter.
* General environments: Alpine Mountains, Dry Mountains, Forest, Jungle, Marshes, River/Lake, Sea, Desert, Plains, etc.
* General settings: Castle, Town (rich, average, poor sections), Village, Countryside, main road, side road, abandoned/blighted area, ruined building, etc. This could even be broken into a Settings book you can plug into an Encounter or Scenario.
This is the approach I take in Druid's Children. When doing an Explore, Wander, etc Encounter to resolve the Encounter list refers to Beast, Challenge or a specific race list (Men, elves, etc.) Then roll on the relevant list. A roll on the Beast list could result in normal animals or a fantastic beast, a roll on the Challenge list could be something like you must cross a ravine using a FIT test, etc.